Saturday, June 16, 2012

Hope Chaffee’s Final 6713 Reflection Blog Post


New learning that resulted from the creation of my GAME plan consists mainly of taking control of both my and my students’ metacognitive learning process in a way that supports active, authentic, and self-directed learning through the use of technology.  Setting goals, taking action, monitoring progress, and evaluating and extending the goals and learning that occurred are all components of my GAME plans and have helped to generate creative and impactful lessons as the text promotes (Cennamo, Ross & Ertmer, 2010).  My ability to customize my lessons utilizing the GAME method provides flexibility when approaching knowledge and skills that are important for my students and me in the digitized global community of the 21st century. The impact my new learning will have on my instructional practice will be far reaching with regard to the adaptations of various strategies the GAME plan method will help streamline and integrate with emerging technologies.  I will revise my plan in the future, based on my progress, due to these new technologies and the evaluation of student learning and progress throughout the use of my GAME plans.  I expect them to change and adapt to any and all conditions and variables that may arise.



Adjustments I will make to my instructional practice regarding technology integration in my content area as a result of my learning from this course include utilizing all educational technology available at my school site, encouraging students to use creative software from home and online, exploring online collaboration and becoming involved in the promotion of it within my district and larger learning community.  Connecting classroom to classroom in collaborative projects among similar and cross content areas, as suggested throughout the videos in this course, is something I have already looked into and plan to eventually extend into a global connection (Laureate Education, Inc., 2009).  I hope to collaborate with other like-minded teachers to form a coalition of technology driven curriculum instructors that encourages others to attempt and demonstrate their own want to become active participants.   



I will integrate technology as well as problem-based learning, online collaboration, and digital storytelling into my instruction by continuing to update and renew my own skills and encourage my students to demonstrate and instruct us on any new knowledge and skills they may have acquired.  Although I have, at a basic level, tried and succeeded at these types of learning and teaching, I must become proactive in seeking out more varied and effective ways to use the more in-depth and complex versions of these methods.  This course has not only opened my eyes further to the depth and breadth of collaborative educational technology, but has added the additional layer of familiarity and comfortability necessary for me to forge ahead in a role of leadership. 



References

Cennamo, K., Ross, J., & Ertmer, P. (2010). Technology integration for meaningful classroom      

            use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning.

Laureate Education, Inc. (Executive Producer). (2009). Supporting information literacy and         

            online inquiry in the classroom. Baltimore, MD: Author.