My GAME plan for strengthening my
confidence and proficiency in NETS-T standards:
#1.
Facilitate and Inspire Student Learning
and Creativity
#5.
Engage in Professional Growth and
Leadership
Consists of setting goals,
deciding on the actions I will take to accomplish these goals, determining how
I will monitor my progress, and how I will evaluate and extend my learning.
Through professional growth courses,
previous, current, and future, I will acquire the necessary knowledge and
skills to facilitate and inspire student learning and creativity for the 21st
century.
Goals:
Use my content, technological,
and professional knowledge and skills to promote divergent, creative
problem-solving, critical thinking utilizing open-ended real world scenarios, and
knowledge construction processes in a collaborative environment via digital
tools and resources.
Complete and continue graduate
level courses that improve the practice of my profession, technical skills and
understanding, and communication and leadership within my learning community.
Actions:
Discover the interests, talents,
and learning styles of my students
Provide as much access to various
forms of educational technology
Design or adapt curriculum that
encourages students to analyze, evaluate, and synthesize information using
creative and critical thinking
Assist students in connecting
content to real-world dilemmas using open-ended projects
Participate in local and global learning
communities
Provide support and leadership in
technology and learning community knowledge and skills
Utilize research data to promote
policies that enhance creative and critical thinking using technology
Monitor:
Gather and analyze all pertinent
data
Ask relevant questions
Create charts, checklists, and
rubrics to guide progress
Determine what works and what
needs to be adjusted
Evaluate and Extend:
Determine if goals have been met
Reflect on efficacy of methods
and strategies
Ask relevant questions to
determine what modifications may be needed
Hope,
ReplyDeleteI liked the way you outlined your GAME plan in an easy to read format. Discovering the interests and talents in your students will enable you to create real world learning experiences with technology that can relate to what motivates them. An online class survey can help you present questions to make your students think more critically about what they want to learn and accomplish. Your students can explore their interests online and compile databases of pertinent sites for everyone to benefit from.
Cindy
Hope,
ReplyDeleteThe outline was awesome. It was very easy to see the approach you were going to take and what you intended to achieve. It was very interesting to see that you chose to involve the intersts of your students. This makes for excellence in the area of relational learning. It is wonderful to see others play off of their students interests in hopes of making education engaging and exciting for the students.