Wednesday, May 9, 2012

G.A.M.E ON!

My GAME plan for strengthening my confidence and proficiency in NETS-T standards:  

            #1.  Facilitate and Inspire Student Learning and Creativity

            #5.  Engage in Professional Growth and Leadership

Consists of setting goals, deciding on the actions I will take to accomplish these goals, determining how I will monitor my progress, and how I will evaluate and extend my learning.

Through professional growth courses, previous, current, and future, I will acquire the necessary knowledge and skills to facilitate and inspire student learning and creativity for the 21st century.

Goals:

Use my content, technological, and professional knowledge and skills to promote divergent, creative problem-solving, critical thinking utilizing open-ended real world scenarios, and knowledge construction processes in a collaborative environment via digital tools and resources.

Complete and continue graduate level courses that improve the practice of my profession, technical skills and understanding, and communication and leadership within my learning community.

Actions:

Discover the interests, talents, and learning styles of my students

Provide as much access to various forms of educational technology

Design or adapt curriculum that encourages students to analyze, evaluate, and synthesize information using creative and critical thinking

Assist students in connecting content to real-world dilemmas using open-ended projects

Participate in local and global learning communities

Provide support and leadership in technology and learning community knowledge and skills

Utilize research data to promote policies that enhance creative and critical thinking using technology

Monitor:

Gather and analyze all pertinent data

Ask relevant questions

Create charts, checklists, and rubrics to guide progress

Determine what works and what needs to be adjusted

Evaluate and Extend:

Determine if goals have been met

Reflect on efficacy of methods and strategies

Ask relevant questions to determine what modifications may be needed

2 comments:

  1. Hope,
    I liked the way you outlined your GAME plan in an easy to read format. Discovering the interests and talents in your students will enable you to create real world learning experiences with technology that can relate to what motivates them. An online class survey can help you present questions to make your students think more critically about what they want to learn and accomplish. Your students can explore their interests online and compile databases of pertinent sites for everyone to benefit from.
    Cindy

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  2. Hope,

    The outline was awesome. It was very easy to see the approach you were going to take and what you intended to achieve. It was very interesting to see that you chose to involve the intersts of your students. This makes for excellence in the area of relational learning. It is wonderful to see others play off of their students interests in hopes of making education engaging and exciting for the students.

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